How Not to Become a Buffoon in Front of a Shop Window: A Solution Allowing Natural Head Movement for Interaction with a Public Display
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In this paper we propose a framework that characterizes user interaction with webGIS. Furthermore we present a technique to remotely test and evaluate such systems. Our framework does not only include parameters describing the usability of a system, but re ...
The use of dual eye-tracking is investigated in a collabora- tive game setting. Social context influences individual gaze and action during a collaborative Tetris game: results show that experts as well as novices adapt their playing style when interacting ...
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Gesture recognition is becoming a popular way of interaction, but still suffers of important drawbacks to be integrated in everyday life devices. One of these drawbacks is the activation of the recognition system – trigger gesture - which is generally tiri ...
We present a longitudinal study on the participation regulation effects in the presence of a speech aware interactive table. This study focuses on training meetings of groups of top level managers, whose compositions do not change, in a corporate organizat ...