Hermitian manifoldIn mathematics, and more specifically in differential geometry, a Hermitian manifold is the complex analogue of a Riemannian manifold. More precisely, a Hermitian manifold is a complex manifold with a smoothly varying Hermitian inner product on each (holomorphic) tangent space. One can also define a Hermitian manifold as a real manifold with a Riemannian metric that preserves a complex structure. A complex structure is essentially an almost complex structure with an integrability condition, and this condition yields a unitary structure (U(n) structure) on the manifold.
Anisotropic diffusionIn and computer vision, anisotropic diffusion, also called Perona–Malik diffusion, is a technique aiming at reducing without removing significant parts of the image content, typically edges, lines or other details that are important for the interpretation of the image. Anisotropic diffusion resembles the process that creates a scale space, where an image generates a parameterized family of successively more and more blurred images based on a diffusion process.
Fréchet manifoldIn mathematics, in particular in nonlinear analysis, a Fréchet manifold is a topological space modeled on a Fréchet space in much the same way as a manifold is modeled on a Euclidean space. More precisely, a Fréchet manifold consists of a Hausdorff space with an atlas of coordinate charts over Fréchet spaces whose transitions are smooth mappings.
Feature (computer vision)In computer vision and , a feature is a piece of information about the content of an image; typically about whether a certain region of the image has certain properties. Features may be specific structures in the image such as points, edges or objects. Features may also be the result of a general neighborhood operation or feature detection applied to the image. Other examples of features are related to motion in image sequences, or to shapes defined in terms of curves or boundaries between different image regions.
Retouche numériqueImage editing encompasses the processes of altering s, whether they are digital photographs, traditional photo-chemical photographs, or illustrations. Traditional analog image editing is known as photo retouching, using tools such as an airbrush to modify photographs or editing illustrations with any traditional art medium. Graphic software programs, which can be broadly grouped into vector graphics editors, raster graphics editors, and 3D modelers, are the primary tools with which a user may manipulate, enhance, and transform images.
Corner detectionCorner detection is an approach used within computer vision systems to extract certain kinds of features and infer the contents of an image. Corner detection is frequently used in motion detection, , video tracking, image mosaicing, panorama stitching, 3D reconstruction and object recognition. Corner detection overlaps with the topic of interest point detection. A corner can be defined as the intersection of two edges. A corner can also be defined as a point for which there are two dominant and different edge directions in a local neighbourhood of the point.
Medical image computingMedical image computing (MIC) is an interdisciplinary field at the intersection of computer science, information engineering, electrical engineering, physics, mathematics and medicine. This field develops computational and mathematical methods for solving problems pertaining to medical images and their use for biomedical research and clinical care. The main goal of MIC is to extract clinically relevant information or knowledge from medical images.
GéométrieLa géométrie est à l'origine la branche des mathématiques étudiant les figures du plan et de l'espace (géométrie euclidienne). Depuis la fin du , la géométrie étudie également les figures appartenant à d'autres types d'espaces (géométrie projective, géométrie non euclidienne ). Depuis le début du , certaines méthodes d'étude de figures de ces espaces se sont transformées en branches autonomes des mathématiques : topologie, géométrie différentielle et géométrie algébrique.
Variété hyperboliquethumb|Une projection en perspective d'un pavage dodécahédrique dans H3. C'est un exemple de ce qu'un observateur pourrait observer à l'intérieur d'une 3-variété hyperbolique thumb|La pseudosphère : chaque moitié de cette forme est une surface hyperbolique à bord. En mathématiques, une variété hyperbolique est un espace dans lequel chaque point apparaît localement comme d'une certaine dimension. Ces variétés sont spécifiquement étudiées en dimensions 2 et 3, où elles sont appelées respectivement surfaces de Riemann et .
Théorème de plongement de WhitneyEn géométrie différentielle, le théorème de plongement de Whitney fait le lien entre les notions de variété abstraite et de sous-variété de l'espace vectoriel réel Rn : toute variété différentielle de dimension m (à base dénombrable par définition) se plonge dans l'espace euclidien de dimension 2m. Cette valeur 2m peut bien sûr être diminuée dans certains exemples particuliers, comme la sphère. Mais pour l'exemple de l'espace projectif réel de dimension m = 2, la constante 2m est optimale.