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A novel localization approach is proposed in order to find the position of an individual source using recordings of a single microphone in a reverberant enclosure. The multipath propagation is modeled by multiple virtual microphones as images of the actual single microphone and a multipath distance matrix is constructed whose components consist of the squared distances between the pairs of microphones (real or virtual) or the squared distances between the microphones and the source. The distances between the actual and virtual microphones are computed from the geometry of the enclosure. The microphone-source distances correspond to the support of the early reflections in the room impulse response associated with the source signal acquisition. The low-rank property of the Euclidean distance matrix is exploited to identify this correspondence. Source localization is achieved through optimizing the location of the source matching those measurements. The recording time of the microphone and generation of the source signal is asynchronous and estimated via the proposed procedure. Furthermore, a theoretically optimal joint localization and synchronization algorithm is derived by formulating the source localization as minimization of a quartic cost function. It is shown that the global minimum of the proposed cost function can be efficiently computed by converting it to a generalized trust region subproblem. Numerical simulations on synthetic data and real data recordings obtained by practical tests show the effectiveness of the proposed approach.
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Can one hear the shape of a room?'' question, and we answer it with a qualified
yes''. Even a single impulse response uniquely describes a convex polyhedral room, whereas a more practical algorithm to reconstruct the room's geometry uses only first-order echoes and a few microphones. Next, we show how different problems of localization benefit from echoes. The first one is multiple indoor sound source localization. Assuming the room is known, we show that discretizing the Helmholtz equation yields a system of sparse reconstruction problems linked by the common sparsity pattern. By exploiting the full bandwidth of the sources, we show that it is possible to localize multiple unknown sound sources using only a single microphone. We then look at indoor localization with known pulses from the geometric echo perspective introduced previously. Echo sorting enables localization in non-convex rooms without a line-of-sight path, and localization with a single omni-directional sensor, which is impossible without echoes. A closely related problem is microphone position calibration; we show that echoes can help even without assuming that the room is known. Using echoes, we can localize arbitrary numbers of microphones at unknown locations in an unknown room using only one source at an unknown location---for example a finger snap---and get the room's geometry as a byproduct. Our study of source localization outgrew the initial form factor when we looked at source localization with spherical microphone arrays. Spherical signals appear well beyond spherical microphone arrays; for example, any signal defined on Earth's surface lives on a sphere. This resulted in the first slight departure from the main theme: We develop the theory and algorithms for sampling sparse signals on the sphere using finite rate-of-innovation principles and apply it to various signal processing problems on the sphere.Meysam Basiri, Dario Floreano, Felix Stephan Schill