Casque audiothumb|Un casque audio des années 1970. Un casque audio est un dispositif qui se place contre les oreilles et sert à restituer des contenus sonores. Le casque audio est composé de deux écouteurs, un pour chaque oreille. Chaque écouteur renferme un transducteur capable de restituer toutes les fréquences audibles, ou du moins la plus grande partie. L'immense majorité des casques utilise un transducteur électrodynamique (en langage courant, une sorte de haut-parleur miniature) mais il existe des casques utilisant d'autres types de transducteur : électrostatique, electret Ce sont toutefois des produits généralement marginaux et souvent très onéreux.
User experience designUser experience design (UX design, UXD, UED, or XD) is the process of defining the experience a user would go through when interacting with a company, its services, and its products. Design decisions in UX design are often driven by research, data analysis, and test results rather than aesthetic preferences and opinions. Unlike user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or website, such as its usability, usefulness, desirability, brand perception, and overall performance.
Communication visuelleLa communication visuelle est une spécialité liée aux domaines de l', du design graphique, de l'audiovisuel et de la publicité. Elle désigne l'ensemble des techniques d'information par l'image, l'illustration, le graphisme destinées au public. La communication visuelle est utilisée dans de très nombreux champs du marketing : création et design graphique ; identité visuelle, charte graphique, logotype ; supports publicitaires imprimés et online ; design et packaging produit.
Histoire oraleLhistoire orale est la discipline traitant de la collecte et de l'étude de données historiques utilisant des enregistrements audio ou vidéo ainsi que des transcriptions d'entrevues avec des personnes qui ont participé à des événements passés ou en ont été témoins et dont les souvenirs et les perceptions sont conservés par un enregistrement sonore. Elle concerne aussi le recueil de récits portés par des personnes qui ne sont pas nécessairement les témoins oculaires des faits rapportés.
Prior artPrior art (also known as state of the art or background art) is a concept in patent law used to determine the patentability of an invention, in particular whether an invention meets the novelty and the inventive step or non-obviousness criteria for patentability. In most systems of patent law, prior art is generally defined as anything that is made available, or disclosed, to the public that might be relevant to a patent's claim before the effective filing date of a patent application for an invention.
Caesium standardThe caesium standard is a primary frequency standard in which the photon absorption by transitions between the two hyperfine ground states of caesium-133 atoms is used to control the output frequency. The first caesium clock was built by Louis Essen in 1955 at the National Physical Laboratory in the UK. and promoted worldwide by Gernot M. R. Winkler of the United States Naval Observatory. Caesium atomic clocks are one of the most accurate time and frequency standards, and serve as the primary standard for the definition of the second in the International System of Units (SI) (the modern form of the metric system).
Person having ordinary skill in the artA person having ordinary skill in the art (abbreviated PHOSITA), a person of (ordinary) skill in the art (POSITA or PSITA), a person skilled in the art, a skilled addressee or simply a skilled person is a legal fiction found in many patent laws throughout the world. This hypothetical person is considered to have the normal skills and knowledge in a particular technical field (an "art"), without being a genius. The person mainly serves as a reference for determining, or at least evaluating, whether an invention is non-obvious or not (in U.
Video game artVideo game art is a specialized form of computer art employing video games as the artistic medium. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc. It may also include the creation of art games either from scratch or by modifying existing games.