Unpredictability does not hamper nonretinotopic motion perception
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Dense three-dimensional reconstruction of a scene from images is a very challenging task. In the structure from motion approach one of the key points is to compute depth maps which contain the distance of objects in the scene to a moving camera. Usually, t ...
The aim of this thesis is to build a system able to automatically and robustly track human motion in 3–D starting from monocular input. To this end two approaches are introduced, which tackle two different types of motion: The first is useful to analyze ac ...
We present a probabilistic approach to learn robust models of human motion through imitation. The association of Hidden Markov Model (HMM), Gaussian Mixture Regression (GMR) and dynamical systems allows us to extract redundancies across multiple demonstrat ...
Institute of Electrical and Electronics Engineers2010
The motion correspondence problem, one of the classical examples of perceptual organization, addresses the question of how elements are grouped across space and time. Here, we investigate motion correspondences using a new feature attribution technique. We ...
Association for Research in Vision and Ophthalmology2008
When and where is visual motion processed in the human brain? This question is highly relevant considering the importance of motion for our perception of the dynamical world surrounding us. In the present work we studied motion processing, firstly through ...
Understanding the dynamics of how separate features combine to form holistic object representations is a central problem in visual cognition. Feature attribution (also known as feature transposition and feature inheritance) refers to the later of two stimu ...
In this paper we address the problem in motion recognition using event-based local motion representations. We assume that similar patterns of motion contain similar events with consistent motion across image sequences. Using this assumption, we formulate t ...
Dense three-dimensional reconstruction of a scene from images is a challenging task. Usually, it is achieved by finding correspondences in successive images and computing the distance by means of epipolar geometry. In this paper, we propose a variational f ...
Motion LoD (Level of Detail) is a preprocessing technique that generates multiple details of captured motion by eliminating joints. This LoD technique is applied to movie, game or VR environments for the purpose of improving speed of crowd animation. So fa ...
Fast adaptation biases the perceived motion direction of a subsequently presented ambiguous test pattern (R. Kanai & F. A. Verstraten, 2005). Depending on both the duration of the adapting stimulus (ranging from tens to hundreds of milliseconds) and the du ...