Wearable Technologies for Embodied Human-Robot Interaction
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In robotics we depend on software tools during design, modeling, programming and testing. These tools are essentials, often indispensable aids for developing and operating sophisticated robotic systems. At the same time, these tools are complex and usually ...
This paper considers design methodologies in order to develop voice-enabled interfaces for tour-guide robots deployed at the Robotics Exposition of the Swiss National Exhibition (Expo.02). Human–robot voice communication presents new challenges for design ...
This paper considers design methodologies in order to develop voice-enabled interfaces for tour-guide robots to be deployed at the Robotics Exposition of the Swiss National Exhibition (Expo.02). Human-robot voice communication presents new challenges for d ...
Key to the design of human-machine gesture interface applications is the ability of the machine to quickly and efficiently identify and track the hand movements of its user. In a wearable computer system equipped with head-mounted cameras, this task is ext ...
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application "The Enigma of the Sphinx". The interface consists of a large projection sc ...
Travel has many situations where context-aware computing can bring important benefits. In this paper, we describe an approach for integrating context-aware computing to a mobile travel assistant. Travel plans, generated using reality [2], are enriched with ...
Research on virtual humans spans from body animation to speech generation. In many cases research systems are isolated software pieces and can only be used after a steep learning curve. A novel system is presented which integrates a large repertoire of vir ...
We propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and audition. Physical modeling of the ball dynamics and sound rendering enhance the realism. An ...
Starting from a user point of view the paper discusses the requirements of a development environment (operating system and programming language) for mechatronic systems, especially mobile robots. We argue that user requirements from research, education, er ...
The motivation of the thesis comes from the frustrations of young engineers confronted with real design problems. The inspiration of the thesis evolved from observations of bridge designers and analyses of bridge design competitions. Not only do designers ...