Real-time 360 Body Scanning System for Virtual Reality Research Applications
Graph Chatbot
Chattez avec Graph Search
Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.
AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.
Since [years] we hear about Virtual Reality as a discipline that could potentially provide benefits to many applications. Basically, the principle of Virtual Reality consists in stimulating user senses in order to give the impression to be in another place ...
CAVE systems are nowadays one of the best Virtual Reality (VR) immersive devices available for rendering virtual environments. Unfortunately, such kind of hardware is extremely expensive, complex and cum-bersome, thus limited in its spread. Several cheaper ...
Despite the wide amount of computer graphics frameworks and solutions available for virtual reality, it is still difficult to find a perfect one fitting at the same time the many constraints of research and educational contexts. Advanced functionalities an ...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds in a Virtual Environment. We try to classify these problems and study how they have been addressed until now by the research community and our Lab in parti ...
Ieee Service Center, 445 Hoes Lane, Po Box 1331, Piscataway, Nj 08855-1331 Usa2009
In this work, we propose new ways to employ 3D-ranging systems in advanced human-computer interfaces and show that they can be used for precise hand-tracking systems aiming at virtual keyboard or mouse applications. We first implement a Structured Light (S ...
The creation of virtual reality applications and 3D environments is a complex task that requires good programming skills and expertise in computer graphics and many other disciplines. The complexity increases when we want to include complex entities such a ...
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
Ieee Service Center, 445 Hoes Lane, Po Box 1331, Piscataway, Nj 08855-1331 Usa2008
This paper addresses the problem of dense estimation of disparities between omnidirectional images, in a spherical framework. Omnidirectional imaging certainly represents important advantages for the representation and processing of the plenoptic function ...
In this paper, a 3D hand model fitting method is presented which can recover the accurate finger positions for a virtual keyboard system. The 3D hand model consists of a detailed polygonal skin driven by an underlying skeleton system. The system uses a str ...