TIP: Tangible e-Ink Paper Manipulatives for Classroom Orchestration
Graph Chatbot
Chattez avec Graph Search
Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.
AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.
In this chapter, the concept of Personal Learning Environment is first refined taken into account recent advances and the experience gathered in a European research project dedicated to responsive open learning environments. A prototypal implementation of ...
The European Go-Lab project aims to promote Inquiry-based Learning (IBL) with online laboratories. To support teachers and students in this endeavor, the project provides an IBL model (a sequence of inquiry phases) as well as the technological infrastructu ...
Asia-Pacific Society for Computers in Education2015
The increasing complexity of CSCL scenarios makes the classroom management highly demanding. Teachers invest considerable effort to design the learning scenario and to be aware of what happens during the enactment. We hypothesise that providing monitoring ...
The European Go-Lab project offers Inquiry Learning Spaces (ILSs) as open educational resources to support Inquiry-based Learning (IBL). To successfully exploit ILSs and implement IBL, proper support for orchestration is needed. Researchers have highlighte ...
Open ended learning is a dynamic process based on the continuous analysis of new data, guided by past experience. On one side it is helpful to take advantage of prior knowledge when only few information on a new task is available (transfer learning). On th ...
In recent years, several studies have been published about the smart definition of training set using active learning algorithms. However, none of these works consider the contradiction between the active learning methods, which rank the pixels according t ...
Tangible user interfaces (TUIs) have been the focus of much attention recently in the HCI and learning communities. Although TUIs seem to intuitively offer potential to increase the learning experience, there have been questions about whether they actually ...
This paper proposes “teacher-led design inquiry of learning” as a new model of educational practice and professional development. This model combines four existing models. It integrates teacher inquiry into student learning, learning design, and learning a ...
In the last few years, active learning has been gaining growing interest in the remote sensing community in optimizing the process of training sample collection for supervised image classification. Current strategies formulate the active learning problem i ...
There have been many claims that Tangible User Interfaces (TUIs) can have a positive impact
on learning. Alleged benefits include increasing usability, improving engagement and
collaboration of students, and providing a better perception of the task, esp ...