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The use of higher order autocorrelations as features for pattern classification has been usually restricted to second or third orders due to high computational costs. Since the autocorrelation space is a high dimensional space we are interested in reducing ...
We study spatial learning and navigation for autonomous agents. A state space representation is constructed by unsupervised Hebbian learning during exploration. As a result of learning, a representation of the continuous two-dimensional (2-D) manifold in t ...
Institute of Electrical and Electronics Engineers2004
In a society which produces and consumes an ever increasing amount of information, methods which can make sense out of al1 this data become of crucial importance. Machine learning tries to develop models which can make the information load accessible. Thre ...
In a society which produces and consumes an ever increasing amount of information, methods which can make sense out of all this data become of crucial importance. Machine learning tries to develop models which can make the information load accessible. Thre ...
In a society which produces and consumes an ever increasing amount of information, methods which can make sense out of all this data become of crucial importance. Machine learning tries to develop models which can make the information load accessible. Thre ...
École Polytechnique Fédérale de Lausanne, Computer Science Department2000
Representing motions as linear sums of principal components has become a widely accepted animation technique. While powerful, the simplest version of this approach is not particularly well suited to modeling the specific style of an individual whose motion ...
Representing motions as linear sums of principal components has become a widely accepted animation technique. While powerful, the simplest version of this approach is not particularly well suited to modeling the specific style of an individual whose motion ...
This paper aims to propose a novel approach to generate new generic human walking patterns using motion-captured data, leading to a real-time engine intended for virtual humans animation. The method applies the PCA (principal component analysis) technique ...