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We develop approximate inference and learning methods for facilitating the use of probabilistic modeling techniques motivated by applications in two different areas. First, we consider the ill-posed inverse problem of recovering an image from an underdeter ...
In recent years, Machine Learning based Computer Vision techniques made impressive progress. These algorithms proved particularly efficient for image classification or detection of isolated objects. From a probabilistic perspective, these methods can predi ...
The two-pass information bottleneck (TPIB) based speaker diarization system operates independently on different conversational recordings. TPIB system does not consider previously learned speaker discriminative information while di-arizing new conversation ...
Estimating the 3D poses of rigid and articulated bodies is one of the fundamental problems of Computer Vision. It has a broad range of applications including augmented reality, surveillance, animation and human-computer interaction. Despite the ever-growin ...
We present a novel anomaly detection (AD) system for streaming videos. Different from prior methods that rely on unsupervised learning of clip representations, that are usually coarse in nature, and batch-mode learning, we propose the combination of two no ...
We propose a method for learning non-linear face geometry representations using deep generative models. Our model is a variational autoencoder with multiple levels of hidden variables where lower layers capture global geometry and higher ones encode more l ...
We propose a method for learning non-linear face geometry representations using deep generative models. Our model is a variational autoencoder with multiple levels of hidden variables where lower layers capture global geometry and higher ones encode more l ...
The Generative Adversarial Networks (GANs) have demonstrated impressive performance for data synthesis, and are now used in a wide range of computer vision tasks. In spite of this success, they gained a reputation for being difficult to train, what results ...
Thanks to the digital preservation of cultural heritage materials, multimedia tools (e.g., based on automatic visual processing) considerably ease the work of scholars in the humanities and help them to perform quantitative analysis of their data. In this ...
A long standing goal in artificial intelligence is to make robots seamlessly interact with humans in performing everyday manipulation skills. Learning from demonstrations or imitation learning provides a promising route to bridge this gap. In contrast to d ...