Publication

Regional Differences in the Perception of Daylit Scenes across Europe Using Virtual Reality. Part II: Effects of Facade and Daylight Pattern Geometry

Résumé

While there is a growing use of complex facade designs in contemporary architecture worldwide and across Europe, little is known about the perceptual effects of these facades and the resulting daylight patterns on occupants, or about how such effects might differ between European latitudes. This study examines the perception of facade and daylight patterns across Europe by replicating a virtual reality (VR) experiment in Norway, Switzerland and Greece, using a mixed experimental design to jointly investigate the influence of different factors on the perception of a daylit interior space. These factors included: facade geometry (within-subject factor with four contemporary facade designs of equal aperture ratio), sky type (clear sky with high or low sun angle, or overcast sky), spatial context (socializing or working), and country (Norway, Switzerland, or Greece). Results showed that, among the manipulated factors, only the facade geometry affected the studied attributes (how pleasant, interesting, exciting, calming, complex, spacious, and bright the space was perceived, and the satisfaction with the amount of view in the space). Regional effects were observed only for reported brightness, with higher evaluations from participants in Greece than in Norway, but are difficult to generalize due to limitations stemming from the use of VR and the conduction of experiments in different seasons (summer and early fall) in the two countries. These findings show that facade design is a crucial feature in our spatial experience, inducing equivalent perceptual effects, such as changes in pleasantness or interest, across Europe, and motivate further research on the perception of brightness.

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Concepts associés (33)
Mémoire spatiale
vignette|La mémoire spatiale est nécessaire pour naviguer dans un environnement. La mémoire spatiale est la partie de la mémoire d'un individu responsable de l'enregistrement des informations concernant l'espace environnant et l'orientation spatiale de l'individu dans celui-ci. La mémoire spatiale est ainsi requise pour la navigation spatiale dans un lieu connu, comme dans un quartier familier. Elle est étudiée en neuroscience (chez le rat) et en psychologie cognitive (chez l'homme).
Spatial cognition
Spatial cognition is the acquisition, organization, utilization, and revision of knowledge about spatial environments. It is most about how animals including humans behave within space and the knowledge they built around it, rather than space itself. These capabilities enable individuals to manage basic and high-level cognitive tasks in everyday life. Numerous disciplines (such as cognitive psychology, neuroscience, artificial intelligence, geographic information science, cartography, etc.
Immersion (réalité virtuelle)
vignette|Un homme avec un casque de réalité virtuelle L'immersion ou état immersif est un état psychologique où le sujet cesse de se rendre compte de son propre état physique. Il est fréquemment accompagné d'une intense concentration, d'une notion perturbée du temps et de la réalité. Le terme est largement répandu dans le milieu de l'informatique, de la réalité virtuelle, et des jeux vidéo (comme les MMORPG), mais il est peut-être employé à tort comme mot à la mode, un "buzzword".
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