Interactive Digital Engagement With Visual Artworks and Cultural Artefacts Enhances User Aesthetic Experiences in the Laboratory and Museum
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Computers have become affordable, small, omnipresent and are often connected to the Internet. However, despite the availability of such rich environments, user interfaces have not been adapted to fully leverage their potential. In our view, user interfaces ...
We propose a fully automated, unsupervised, and non-int-rusive method of identifying the current speaker audio-vis-ually in a group conversation. This is achieved without specialized hardware, user interaction, or prior assignment of microphones to parti ...
Mobile service robots are going to play an increasing role in the society of humans. Voice-enabled interaction with service robots becomes very important, if such robots are to be deployed in real-world environments and accepted by the vast majority of pot ...
How do conceptions of space change with the infiltration of new elements of interactivity into our surroundings? What are the effects of digitalization on typological, tectonic and ornamental changes in contemporary architecture and cities? What are the ne ...
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We examine an approach in technology-enhanced learning that avoids deviation from existing pedagogical practices as these are often reluctant to change. This is accomplished by designing technology to augment learning activities that are already in common ...
Heliodons aid the building design process by allowing the simulation of different solar angles with respect to physical scale models. At MIT, two different variations of this setup are being developed. The first one consists of a small, portable heliodon t ...
This paper describes TinkerSheets, a paper-based interface to tangible simulations. The proposed interface combines the advantages of form-based input and paper. Form-based input allows to set an arbitrary number of parameters. Using paper as a medium for ...
This chapter introduces the field of Mixed Reality that merges the real and virtual worlds seamlessly. To develop a Mixed Reality system, two fundamental problems should be addressed: tracking and user interface. Tracking in Mixed Reality is defined as the ...
The routine use of Computer-Assisted Surgery (CAS) in a wide range of surgical procedures and specialties is being hindered by the lack of suitable user interface for surgical environments. While many computer techniques and software exist to assist surgeo ...
Nowadays, computer interaction is mostly done using dedicated devices. But gestures are an easy mean of expression between humans that could be used to communicate with computers in a more natural manner. Most of the current research on hand gesture recogn ...