A comprehensive review of digital twin - part 1: modeling and twinning enabling technologies
Graph Chatbot
Chattez avec Graph Search
Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.
AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.
In this paper, we present research results and future challenges in creating realistic and believable virtual humans. To realize these modeling goals, real-time realistic representation is essential, but we also need interactive and perceptive virtual huma ...
Engineering of software-intensive systems is concerned with the creation and evolution of systems that shall exhibit desired properties in their execution as well as development environment. In this context, the motivation of this thesis, derived from curr ...
Seit nunmehr 18 Monaten hat der Lehrstuhl für Holzkonstruktionen der EPFL, der 27 Jahre lang von Prof. Natterer geführt wurde, einen neuen Leiter und damit eine neue Forschungsrichtung: "New Modeling" - neue Wege der Formfindung durch interdisziplinäre Zus ...
Particle filters are now established as the most popular method for visual tracking. Within this framework, it is generally assumed that the data are temporally independent given the sequence of object states. In this paper, we argue that in general the da ...
Particle filters are now established as the most popular method for visual tracking. Within this framework, it is generally assumed that the data are temporally independent given the sequence of object states. In this paper, we argue that in general the da ...
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics for education, films or games. Often, virtual humans populate scenes such as real reconstructed city, disappear ...
The main problem targeted by this research is the lack of flexibility of virtual objects within a Virtual Environment. Virtual objects are difficult to re-use in applications or contexts different from the ones they were designed for. This refers mainly to ...
This paper discusses the main issues for creating interactive virtual environments with virtual humans emphasizing the following aspects: creation of virtual humans, gestures, interaction with objects, multimodal communication ...
This paper presents some applications of FRC in Switzerland and recent developments resulting from research activities carried out at Swiss university laboratories. The national recommendation SIA162/6 "Steel Fiber Reinforced Concrete" is also briefly pres ...
International Workshop on Advanced Fiber Reinforced Concrete2004
The tutorial will explain the techniques for integrating virtual humans into virtual and real environments. It will first present the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). It wi ...