Revision behavior in adaptive writing support systems is an important and relatively new area of research that can improve the design and effectiveness of these tools, and promote students' self-regulated learning (SRL). Understanding how these tools are u ...
Gamification aims to enhance the educational experience by enabling students to have fun with technology. Although research in the field has previously looked into the effectiveness of gamification, reviews of existing studies show that in the context of e ...
With the wide availability of mobile devices and the growing interest in social media, numerous applications have emerged to support student engagement in the classroom. There is conflicting evidence, however, on whether the engagement benefits of such app ...
Few MOOCs offer laboratory work as part of their educational material, yet it is known that hands-on sessions are important components of science and engineering education. Equally important is understanding how students are using labs as part of their lea ...
The physical face-to-face classroom still represents the core educational setting in which everyday CSCL practice takes place. However, current classrooms are not limited anymore to books, blackboards and other physical artifacts: laptops, tablets, digital ...
International Society of the Learning Sciences2015
Interactive tabletops are gaining increased attention from CSCL researchers. This paper analyses the relation between this technology and teaching and learning processes. At a global level, one could argue that tabletops convey a socio-constructivist flavo ...