Generating High Fidelity Surface Meshes of Neocortical Neurons using Skin Modifiers
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How about fastening a knot? not with ropes... but with timber panels. Timber Fabric
Structures (TFS) originate from such an inspiration. An architectural reinterpretation
of fabric techniques (mainly braiding) using building scale timber panels to design ...
Image and geometry registration algorithms are an essential component of many computer graphics and computer vision systems. With recent technological advances in RGB-D sensors, such as the Microsoft Kinect or Asus Xtion Live, robust algorithms that combin ...
Image and geometry registration algorithms are essential components of many computer graphics and computer vision systems. With recent technological advances in RGB-D sensors, robust algorithms that combine 2D image and 3D geometry registration have become ...
We present a process to automatically generate three-dimensional mesh representations of the complex, arborized cell membrane surface of cortical neurons (the principal information processing cells of the brain) from nonuniform morphological measurements. ...
Institute of Electrical and Electronics Engineers2012
The computation of caustics created by reflection or refraction of light is a well-studied problem in computer graphics. This paper investigates the inverse problem: Given a greyscale intensity image, find the shape of a surface that will cast a caustic th ...
Face rendering is a really important topic in Computer Graphics because a lot of virtual simulations or video games contain virtual humans. In order to obtain a realistic face, we need to take care of skin rendering. Nowadays, we can use modern 3D scanning ...
Scientists in many disciplines use spatial mesh models to study physical phenomena. Simulating natural phenomena by changing meshes over time helps to understand and predict future behavior of the phenomena. The higher the precision of the mesh models, the ...
Constrained meshes play an important role in freeform architectural design, as they can represent panel layouts on freeform surfaces. It is challenging to perform realtime manipulation on such meshes, because all constraints need to be respected during the ...
Shape registration and, more generally speaking, computing correspondence across shapes are fundamental problems in computer graphics and vision. Problems from this area show up in many diff erent variants such as scan registration, deformable shape matchi ...
Parallel rendering of large polygonal models with transparency is challenging due to the need for alpha-correct blending and compositing, which is costly for very large models with high depth complexity and spatial overlap. In this paper we compare the per ...