The Metaverse as a Virtual Model of Platform Urbanism: Its Converging AIoT, XReality, Neurotech, and Nanobiotech and Their Applications, Challenges, and Risks
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Computers have become affordable, small, omnipresent and are often connected to the Internet. However, despite the availability of such rich environment, user interfaces have not been adapted to fully leverage its potential. To help with complex tasks, a n ...
"Where are you?". This recurring question when opening a mobile conversation attests the importance of spatialisation in social interactions. More and more applications support mutual location-awareness: they enable members of a group to locate their partn ...
Video-based camera tracking consists in trailing the three dimensional pose followed by a mobile camera using video as sole input. In order to estimate the pose of a camera with respect to a real scene, one or more three dimensional references are needed. ...
Computers have become affordable, small, omnipresent and are often connected to the Internet. However, despite the availability of such rich environments, user interfaces have not been adapted to fully leverage their potential. In our view, user interfaces ...
We have designed a wearable Mixed Reality (MR) framework which allows to real-time render game-like 3D scenes on see-through head-mounted displays (see through HMDs) and to localize the user position within aknown internet wireless area. Our equipment weig ...
As humans appear to be literally wired for social interaction, it is not surprising to observe that social aspects of human behavior and psychology attract interest in the computing community as well. The gap between social animal and unsocial machine was ...
The role of digital information in everyday life divides out activities in interacting with the physical and the digital world. There is no connection between these worlds that is easily accessible, even though physical objects, persons, and real world eve ...
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an issue in the proprioperception of the user who does not completely feel integra ...
We propose a fully automated approach to calibrating multiple cameras whose fields of view may not all overlap. Our technique only requires waving an arbitrary textured planar pattern in front of the cameras, which is the only manual intervention that is r ...
Ubiquitous computing is still a maturing field of investigation. The vision of the seamless integration of computers to people’s life has yet to happen, if it ever has to become a reality. Nowadays, most mobile, distributed systems and sensor technologies ...