Affordance segmentation of hand-occluded containers from exocentric images
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Omnidirectional imaging has reached a level of widespread availability driven by recent advances in integrated circuit technology, image sensors, and computer graphics which allow now capturing, rendering and displaying of such type of immersive content in ...
We present a new activity on the moleculARweb plat-form on molecular symmetry elements, two more languages, a new marker-less augmented reality mode, and a new virtual reality tool for VR headsets. ...
For years, immersive interfaces using virtual and augmented reality (AR) for molecular visualization and modeling have promised a revolution in the way how we teach, learn, communicate and work in chemistry, structural biology and related areas. However, m ...
2020
Natural human interactions for Mixed Reality Applications are overwhelmingly multimodal: humans communicate intent and instructions via a combination of visual, aural and gestural cues. However, supporting low-latency and accurate comprehension of such mul ...
IEEE COMPUTER SOC2020
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Head‐mounted displays for virtual reality (VR) and augmented reality (AR) allow users to see highly realistic virtual worlds. The wearable haptics that enable feeling and touching these virtual objects are typically bulky, tethered, and provide only low fi ...
Introduction Orbitofrontal reality filtering (ORFi) is a memory mechanism that distinguishes whether a thought is relevant to present reality or not. In adults, it is mediated by the orbitofrontal cortex (OFC). This region is still not fully developed in p ...
The present disclosure relates to a device including electrostatic brakes providing haptic kinaesthetic feedback to a user in e.g. assistive, rehabilitation or virtual reality scenarios, as well as tele-manipulation. ...
The recent availability of consumer-level head-mounted displays and omnidirectional cameras has been driving an explosion of 360 video content. Transforming the original recorded 360 video content in meaningful interactive multimedia presentations that sup ...
Realtime is an investigation about china’s digital and urban infrastructure, practices and imaginary spaces. Realtime attempts to capture the pace, scale and depth of china’s complex and changing reality. ...
Virtual reality (VR) and augmented reality (AR) systems have garnered recent widespread attention due to increased accessibility, functionality, and affordability. These systems sense user inputs and typically provide haptic, audio, and visual feedback to ...