Fully Automated and Stable Registration for Augmented Reality Applications
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The tutorial will explain the techniques for integrating virtual humans into virtual and real environments. It will first present the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). It wi ...
Current virtual reality technologies provide many ways to interact with virtual humans. Most of those techniques, however, are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with ...
Interaction between real and virtual humans covers a wide range of topics from creation and animation of virtual actors to computer vision techniques for data acquisition from real world. We discuss the design and implementation of an augmented reality sys ...
For augmented reality applications, accurate estimation of the camera pose is required. An existing video-based markerless tracking system, developed at the ITS, presents several weaknesses towards this goal. In order to improve the video tracker, several ...
We present an image-guided surgical microscope system using augmented reality image overlays added onto one of the views of the operating microscope. With this system, segmented objects, outlines of risk regions, access pathways or 3D objects, previously e ...
The invention relates to a surgical navigation system, comprising a microscope to which a 3D measuring apparatus is rigidly fixed, for localising objects within the field of operation. Markers are fixed to the objects the position of which is desirable to ...
We present an augmented reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engineering of the environment, for example by adding markers. To achieve this res ...
This chapter introduces the field of Mixed Reality that merges the real and virtual worlds seamlessly. To develop a Mixed Reality system, two fundamental problems should be addressed: tracking and user interface. Tracking in Mixed Reality is defined as the ...
We present a semi-automatic approach to solve occlu- sion in AR systems. Once the occluding objects have been segmented by hand in selected views called key-frames, the occluding boundary is computed automatically in the in- termediate views. To do that, t ...
This real-time augmented reality demonstration relies on our tracking algorithm described in V. Lepetit et al (2003). This algorithm considers natural feature points, and then does not require engineering of the environment. It merges the information from ...