Reduced Complexity Replica Detection Systems using Binary Classifiers and R-trees
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Neurodegenerative and neuroinflammatory disorders often involve complex pathophysiological mechanisms that are â to this date â only partially understood. A more comprehensive understanding of those microstructural processes and their characterization ...
We present a texture-driven parametric snake for semi-automatic segmentation of a single and closed structure in an image. We propose a new energy functional that combines intensity and texture information. The two types of image information are balanced u ...
It is very common to reuse published (or unpublished) content in a thesis (e.g. in the case of the theses made of a compilation of published articles). It is therefore important to ensure that the use (or reuse) is possible and to ask for authorizations fr ...
In this work, we resolve a big challenge that most current image quality metrics (IQMs) are unavailable across different image contents, especially simultaneously coping with natural scene (NS) images or screen content (SC) images. By comparison with exist ...
Renderings of animation sequences with physics-based Monte Carlo light transport simulations are exceedingly costly to generate frame-by-frame, yet much of this computation is highly redundant due to the strong coherence in space, time and among samples. A ...
We propose a robust method for registering high oblique images of landscapes. Typically, an input image can be registered by matching it against a set of registered images of the same location. While this has been shown to work very well for images of popu ...
Blogs are one of the most prominent means of communication on the web. Their content, interconnections and influence constitute a unique socio-technical artefact of our times which needs to be preserved. The BlogForever project has established best practic ...
The promise of digitization of historical archives lies in their indexation at the level of contents. Unfortunately, this kind of indexation does not scale, if done manually. In this article we present a method to bootstrap the deployment of a content-base ...
Location-based games have the power to transform specific environments into thematic learning experiences. However, their learning content is often managed only by developers and users cannot create their own content, or customize existing ones. This issue ...
This paper introduces a new dataset and compares several methods for the recommendation of non-fiction audio visual material, namely lectures from the TED website. The TED dataset contains 1,149 talks and 69,023 profiles of users, who have made more than 1 ...