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Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high sensitivity of the human visual sy ...
How about fastening a knot? not with ropes... but with timber panels. Timber Fabric
Structures (TFS) originate from such an inspiration. An architectural reinterpretation
of fabric techniques (mainly braiding) using building scale timber panels to design ...
The computation of caustics created by reflection or refraction of light is a well-studied problem in computer graphics. This paper investigates the inverse problem: Given a greyscale intensity image, find the shape of a surface that will cast a caustic th ...
Image and geometry registration algorithms are an essential component of many computer graphics and computer vision systems. With recent technological advances in RGB-D sensors, such as the Microsoft Kinect or Asus Xtion Live, robust algorithms that combin ...
This monograph addresses the state of the art of reduced order methods for modeling and computational reduction of complex parametrized systems, governed by ordinary and/or partial differential equations, with a special emphasis on real time computing tech ...
Face rendering is a really important topic in Computer Graphics because a lot of virtual simulations or video games contain virtual humans. In order to obtain a realistic face, we need to take care of skin rendering. Nowadays, we can use modern 3D scanning ...
The concept of symmetry has received significant attention in computer graphics and computer vision research in recent years. Numerous methods have been proposed to find, extract, encode and exploit geometric symmetries and high‐level structural informatio ...
We show that by extending the Laplacian formalism, which was first introduced in the Graphics community to regularize 3D meshes, we can turn the monocular 3D shape reconstruction of a deformable surface given correspondences with a reference image into a w ...
Institute of Electrical and Electronics Engineers2016
Reconstructing objects in three dimensions (3D) has always been one of the primary tasks in the domain of computer graphics (CG). Succeeding in this task in real-time, including texture reconstruction, and with very low-cost hardware is the challenge prese ...
Image and geometry registration algorithms are essential components of many computer graphics and computer vision systems. With recent technological advances in RGB-D sensors, robust algorithms that combine 2D image and 3D geometry registration have become ...