Dressing animated synthetic actors with complex deformable clothes
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A number of observed phenomena in high energy physics and cosmology lack their resolution within the Standard Model of particle physics. These puzzles include neutrino oscillations, baryon asymmetry of the Universe, existence of Dark Matter and inflation. ...
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body ...
We present a multiscale coupling method to address contact problems. The components of the model are a molecular dynamics engine, a finite element program and a coupling scheme. We validate the approach, first on Hertzian contact and then with a rough surf ...
We propose a method to simulate human bodies based on anatomy concepts. We believe that the closer our model is to reality, the better our results will be. Using this approach, we are developing our human representation. Our model is divided into three lay ...
In this paper we show how the mass properties of an articulated body, such as its center of mass and its moments of inertia, may be manipulated like any conventional end effector, with well-known iterative, numerical techniques. Within our interactive simu ...
Institute of Electrical and Electronics Engineers Inc., Piscataway, NJ, USA2000
We propose a new type of “hybrid” ultrasonic driving principle for our monolithic piezoelectric actuators, which consist of simple electrode patterning on a PZT ceramic substrate The operating principle of the proposed USM is based on the conversion of ell ...
We consider the motion of rigid bodies in a potential fluid subject to certain nonholonomic constraints and show that it is described by Euler-Poincare-Suslov equations. In the two-dimensional case, when the constraint is realized by a blade attached to th ...
We present an automatic sub-pixel registration algorithm that minimizes the mean square difference of intensities between a reference and a test data set, which can be either tri-dimensional (3-D) volumes or bi-dimensional (2-D) images. It uses spline proc ...
A standard for representing avatars in VRML worlds has been specified by the HANIM (Humanoid ANIMation) Working Group. Avatars based on these specifications are generally composed of a set of body surfaces which do not ensure that continuity between connec ...
The invention concerns a vehicle whereof the rigid body (1, 2, 4) comprises the front element (20) forming the rear element of a deformable articulated quadrilateral (17, 18, 19, 20). The element (17) is mounted in the extension of the arm (15) linked to t ...