There are basically four problems to solve in order to produce realistic animated synthetic actors with hair: hair modeling and creation, hair motion, collision detection and hair rendering. The authors describe a complete methodology to solve these basic four problems. They present how hair styles may be designed with a Hair Styler module. They survey the animation model and emphasize a method of collision processing. Finally, they explain how hair may be rendered using an extension of a standard ray-tracing program. Applications of synthetic actors with various hair styles and different styles of mustaches and beards are shown
Mark Pauly, Ladislav Kavan, Alexandru Eugen Ichim
Mark Pauly, Ladislav Kavan, Alexandru Eugen Ichim, Merlin Eléazar Nimier-David
Harm-Anton Klok, Kemal Arda Günay