Résumé
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until the end of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation. Animation production usually begins after a story is converted into an animation film script, from which a storyboard is derived. A storyboard has an appearance somewhat similar to comic book panels, and is a shot by shot breakdown of the staging, acting and any camera moves that will be present in the film. The images allow the animation team to plan the flow of the plot and the composition of the imagery. Storyboard artists will have regular meetings with the director and may redraw or "re-board" a sequence many times before it meets final approval. Before animation begins, a preliminary soundtrack or scratch track is recorded so that the animation may be more precisely synchronized to the soundtrack. Given the slow manner in which traditional animation is produced, it is almost always easier to synchronize animation to a preexisting soundtrack than it is to synchronize a soundtrack to pre-existing animation. A completed cartoon soundtrack will feature music, sound effects, and dialogue performed by voice actors. The scratch track used during animation typically contains only the voices, any songs to which characters must sing-along, and temporary musical score tracks; the final score and sound effects are added during post-production. In the case of Japanese animation and most pre-1930 sound animated cartoons, the sound was post-synched; the soundtrack was recorded after the film elements were finished by watching the film and performing the dialogue, music, and sound effects required. Some studios, most notably Fleischer Studios, continued to post-synch their cartoons through most of the 1930s, which allowed for the presence of the "muttered ad-libs" present in many Popeye the Sailor and Betty Boop cartoons.
À propos de ce résultat
Cette page est générée automatiquement et peut contenir des informations qui ne sont pas correctes, complètes, à jour ou pertinentes par rapport à votre recherche. Il en va de même pour toutes les autres pages de ce site. Veillez à vérifier les informations auprès des sources officielles de l'EPFL.
Cours associés (32)
MSE-209: Transfer phenomena in materials science
Ce cours porte sur le transfert de la chaleur par conduction, convection et rayonnement, ainsi que sur la diffusion à l'état solide. D'après les règles phénoménologiques (Equations de Fourrier et Fick
ENG-640: Motion Design for Science
This course is designed to empower students with skills in motion design, allowing them to breathe life into their ideas & scientific figures. We will work on exercises to animate scientific images, b
MSE-440: Composites technology
The latest developments in processing and the novel generations of organic composites are discussed. Nanocomposites, adaptive composites and biocomposites are presented. Product development, cost anal
Afficher plus
Publications associées (104)
Concepts associés (42)
Tweening
Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another. Traditional inbetweening involves the use of a light table to draw a set of pencil and paper drawings. The process of inbetweening in traditional animation starts with a primary artist, who draws key frames to define movement.
Studio Ghibli
Le est un studio d'animation japonais fondé par Hayao Miyazaki et Isao Takahata en 1985. Il produit des longs-métrages et courts-métrages d'animation, ainsi que, dans une moindre mesure, des téléfilms, des séries et des jeux vidéo. Le studio est connu principalement pour ses longs-métrages destinés à un large public et dont plusieurs ont remporté des succès auprès de la critique et du public, ainsi que de nombreuses récompenses. Le logo du studio est une représentation de Totoro, une créature apparue dans Mon voisin Totoro, l'un des films emblématiques du studio, sorti en 1988.
Animateur (artiste)
Un animateur est un artiste, technicien et spécialiste du monde de l'animation audiovisuel capable de créer la mise en mouvement de personnages et de décors. Cette discipline est utilisée dans les films d'animation, les publicités, les dessins animés, les animes, les jeux vidéo... L'animateur peut être spécialisé dans l'animation 2D ou 3D en maîtrisant l'animation numérique et les logiciels d'animation informatique 3D comme ZBrush, Maya ou 3ds Max. Le terme animateur provient du latin « animare » qui signifie donner de l'âme.
Afficher plus