Construction of animation models out of captured data
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This paper presents a novel algorithm for computing the relative motion between images from compressed linear measurements. We propose a geometry based correlation model that describes the relative motion between images by translational motion of visual f ...
Motion estimation (ME) methods based on differential techniques provide useful information for video analysis, and moreover it is relatively easy to embed into them regularity constraints en- forcing for example, contour preservation. On the other hand, th ...
We explore an approach to full-body motion edit- ing with linear motion models, prioritized constraint-based optimization and latent-space interpolation. By exploiting the mathematical connections between linear motion mod- els and prioritized inverse kine ...
We consider chains of random constraint satisfaction models that are spatially coupled across a finite window along the chain direction. We investigate their phase diagram at zero temperature using the survey propagation formalism and the interpolation met ...
In this paper we present a new methodology to extract the small error-prone motion recorded during a Computed Tomography (CT) imaging directly from the sinogram. In comparison to the use of the usual reconstructed images, this approach has the advantage to ...
An approximate analytical solution of the Hairsine-Rose model of erosion is obtained by interpolation of asymptotic expressions for large times and great distances. The solution, when erosion is initiated by rainfall impact, is both simple and accurate. Th ...
There is an increasing trend towards panel displays in consumer electronics, and they are already replacing conventional Cathode Ray Tube (CRT) displays due to their various advantages. However, the main problem of the panel displays, namely motion blur, s ...
Motion LoD (Level of Detail) is a preprocessing technique that generates multiple details of captured motion by eliminating joints. This LoD technique is applied to movie, game or VR environments for the purpose of improving speed of crowd animation. So fa ...
This paper addresses the problem of interpolating signals defined on a 2-d sphere from non-uniform samples. We present an interpolation method based on locally weighted linear and nonlinear regression, which takes into account the differences in importance ...
Achieving accurate interpolation is an important requirement for many signal-processing applications. While nearest-neighbor and linear interpolation methods are popular due to their native GPU support, they unfortunately result in severe undesirable artif ...