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This chapter introduces the field of Mixed Reality that merges the real and virtual worlds seamlessly. To develop a Mixed Reality system, two fundamental problems should be addressed: tracking and user interface. Tracking in Mixed Reality is defined as the ...
This paper presents a markerless tracking algorithm for augmented reality with no constraints in the geometry of the scene. Users pose is estimated using natural feature point extraction and tracking, and the epipolar geometry constraint between camera vi ...
We present an augmented reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engineering of the environment, for example by adding markers. To achieve this res ...
Current virtual reality technologies provide many ways to interact with virtual humans. Most of those techniques, however, are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with ...
For augmented reality applications, accurate estimation of the camera pose is required. An existing video-based markerless tracking system, developed at the ITS, presents several weaknesses towards this goal. In order to improve the video tracker, several ...
We present an image-guided surgical microscope system using augmented reality image overlays added onto one of the views of the operating microscope. With this system, segmented objects, outlines of risk regions, access pathways or 3D objects, previously e ...
The very recent revolutionary advancements and wide availability of the real-time 3D graphics technology results in the overwhelming and still quickly growing number of toolkits, game engines, and VR/AR frameworks, which offer very broad collections of fun ...
This work presents a model based real-time method for tracking 3D objects with a monocular camera. Our goal is to implement a tracking algorithm with a non conventional robustness in order to be used in hostile environments. We achieve this goal by integra ...
We present a semi-automatic approach to solve occlu- sion in AR systems. Once the occluding objects have been segmented by hand in selected views called key-frames, the occluding boundary is computed automatically in the in- termediate views. To do that, t ...
We present a fully automated approach to camera registration for augmented reality systems. It relies on purely passive vision techniques to solve the initialization and real-time tracking problems, given a rough CAD model of parts of the real scene. It do ...