Mixing virtual and real scenes in the site of ancient Pompeii
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Presents a new architecture for simulating virtual humans in complex urban environments. The approach is based on the integration of six modules. Four key modules are used in order to manage environmental data, simulate human crowds, control interactions b ...
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics. Often, within a real reconstructed city, a building that has disappeared, or a virtual town, virtual humans po ...
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics for education, films or games. Often, virtual humans populate scenes such as real reconstructed city, disappear ...
Current virtual reality technologies provide many ways to interact with virtual humans. Most of those techniques, however, are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with ...
Nowadays, 3D multimedia applications have grown rapidly in number and consist of complex systems (e.g. 3D graphical processing or games) that process extensive amounts of data to create 3D images and results. This produces highcost and high-power consumpti ...
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required to exhibit complex behaviors, and the use of a versatile behavioral programm ...
This article describes a method for modeling the propagation of cracks on any 3D surface. Taking a previous cellular automata model as basis, this method allows any type of cracks on any type of triangulated 3D object. Our model's main advantage is that it ...
We present an augmented reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engineering of the environment, for example by adding markers. To achieve this res ...
Based on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision training system supporting possibly broad spectrum of scenario ...
The distinct element method (DEM) is an approach to modelling and simulation well suited to the study of discontinuous phenomena. By tracking each element individually and dealing explicitly with every interaction among the elements, the DEM allows one to ...