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3D shape acquisition has become a major tool for creating digital 3D surface data in a variety of application elds. Despite the steady increase in accuracy, most available scanning techniques cause severe scanning artifacts such as noise, outliers, holes, ...
We present a novel painting system for 3D objects. In order to overcome parameterization problems of existing applications, we propose a unified sample-based approach to represent geometry and appearance of the 3D object as well as the brush surface. The g ...
Effectively managing a large collection of multimedia documents is a challenge, addressed by many disciplines from signal processing through database systems to artificial intelligence and interaction design. The problems to be solved have rarely been cons ...
In Web-based information commerce it is diffcult to disentangle presentation from process logic, and sometimes even data is not separate from the presentation. Consequently, it becomes crucial to define an abstract model for business processes and their ma ...
We present new interaction and visualization paradigms relying on free form surfaces for studying and exploring human anatomy. We propose an interface for building three-dimensional anatomical scenes incorporating 3D anatomical organ models, freely orienta ...
The world today is full of information systems which make huge quantities of information available. This incredible amount of information is clearly overwhelming Internet endusers. As a consequence, intelligent tools to identify worthwhile information are ...
This paper gives an overview of a multi-modal wearable computer system 'SNAP&TELL', which performs real-time gesture tracking combined with audio-based system control commands to recognize objects in the environment including outdoor landmarks. Our system ...
The specific issue addressed in this paper is tailoring specific functionality to allow a group of teachers and students to carry out the learning process in Digital Signal and Image Processing in an electronic virtual environment that is meant to replace ...
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required to exhibit complex behaviors, and the use of a versatile behavioral programm ...
The thesis studies the optimization of a specific type of computer graphic representation: polygon-based, textured models. More precisely, we focus on meshes having 4-8 connectivity. We study a progressive and adaptive representation for textured 4-8 meshe ...