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The thesis studies the optimization of a specific type of computer graphic representation: polygon-based, textured models. More precisely, we focus on meshes having 4-8 connectivity. We study a progressive and adaptive representation for textured 4-8 meshes suitable for transmission. Our results are valid for 4-8 meshes built from matrices of amplitudes, or given as approximations of a subdivision surface. In the latter case, the models can have arbitrary topology. In order to clarify our goals, we first describe a transmission system for computer graphics models (Chapter 1). Then, we review approximation techniques (Chapter 2) and study the computational properties of 4-8 meshes (Chapter 3). We provide an efficient method to store and access our dataset (Chapter 4). We address the problem of 4-8 mesh simplification and give an efficient θ(n log n) algorithm to compute progressive and adaptive representations of 4-8 meshes using global error (Chapter 5). We study the joint optimization of mesh and texture (Chapter 6). Finally, we conclude and give future research directions (Chapter 7).
Sabine Süsstrunk, Tong Zhang, Ehsan Pajouheshgar, Yitao Xu