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Publications associées (15)

Exploring Spatial Perspective Taking in Human-Robot Interaction

Elmira Yadollahi

Humans often rely on their perspective taking skills to thrive within the world's complex relations and connections. An adequate understanding of others' spatial perspectives can increase the quality of the interaction, not only perceptually but also cogni ...
EPFL2021

Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena

Ronan Boulic

Over the past few years scientific research has opened up to the idea of using digital games for human-based studies. Fields such as Neuroscience, Medical and Affective Computing are currently using games to study human-based phenomena. Even though a vast ...
2020

Gamified Motor Training With Tangible Robots in Older Adults: A Feasibility Study and Comparison With the Young

Pierre Dillenbourg, Friedhelm Christoph Hummel, Wafa Monia Benkaouar Johal, Maximilian Jonas Wessel, Ayberk Özgür, Jennifer Kaitlyn Olsen

Background: An increasing lifespan and the resulting change in our expectations of later life stages are dependent on a good health state. This emphasizes the importance of the development of strategies to further strengthen healthy aging. One important as ...
2020

Robot-Supported Multiplayer Rehabilitation: Feasibility Study of Haptically Linked Patient-Spouse Training

Multiplayer environments are thought to increase and prolongate active participation in robot-aided rehabilitation. We expect that environments linking patients with their spouses will particularly foster active participation. Thus, we developed two multip ...
2019

Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots

Pierre Dillenbourg, Friedhelm Christoph Hummel, Pablo Maceira Elvira, Wafa Monia Benkaouar Johal, Maximilian Jonas Wessel, Ayberk Özgür, Louis Pierre Faucon, Arzu Güneysu Özgür, Andéol Geoffroy Cadic-Melchior

A key feature of a successful game is its ability to provide the player with an adequate level of challenge. However, the objective of difficulty adaptation in serious games is not only to maintain the player’s motivation by challenging, but also to ensure ...
2019

Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots

Pierre Dillenbourg, Friedhelm Christoph Hummel, Pablo Maceira Elvira, Wafa Monia Benkaouar Johal, Maximilian Jonas Wessel, Ayberk Özgür, Louis Pierre Faucon, Andéol Geoffroy Cadic-Melchior

A key feature of a successful game is its ability to provide the player with an adequate level of challenge. However, the objective of difficulty adaptation in serious games is not only to maintain the player's motivation by challenging, but also to ensure ...
IEEE2019

Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games

Background: Multiplayer games have emerged as a promising approach to increase the motivation of patients involved in rehabilitation therapy. In this systematic review, we evaluated recent publications in health-related multiplayer games that involved pati ...
2018

Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay

Urs Keller

Several strategies have been proposed to improve patient motivation and exercise intensity during robot-aided stroke rehabilitation. One relatively unexplored possibility is two-player gameplay, allowing subjects to compete or cooperate with each other to ...
BioMed Central2014

System and method for local multiplayer gaming

Christina Fragouli, Lorenzo Keller

A system and method for local multiplayer gaming are disclosed. According to one embodiment, a system comprises a plurality of mobile client devices including a mobile client device designated as a server device. Each mobile client device comprises a displ ...
2014

A Novel Human Computation Game for Critique Aggregation

Boi Faltings, Claudiu-Cristian Musat

We present a human computation game based on the popular board game - Dixit. We ask the players not only for annotations, but for a direct critique of the result of an automated system.We present the results of the initial run of the game, in which the ans ...
2013

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