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For augmented reality applications, accurate estimation of the camera pose is required. An existing video-based markerless tracking system, developed at the ITS, presents several weaknesses towards this goal. In order to improve the video tracker, several ...
This paper presents a markerless tracking algorithm for augmented reality with no constraints in the geometry of the scene. Users pose is estimated using natural feature point extraction and tracking, and the epipolar geometry constraint between camera vi ...
This thesis presents researches and experiments performed in collaboration with a psychiatrist in order to validate and improve the use of virtual reality in social phobia psychotherapy. Cognitive and behavioral therapies are strongly based on the exposure ...
Accurate registration between real and virtual objects is critical for Augmented Reality (AR) applications. State of the art shows that no tracking device is individually adequate. We present a data fusion framework that combines orientation measurements o ...
This work presents a model based real-time method for tracking 3D objects with a monocular camera. Our goal is to implement a tracking algorithm with a non conventional robustness in order to be used in hostile environments. We achieve this goal by integra ...
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application "The Enigma of the Sphinx". The interface consists of a large projection sc ...
The invention relates to a surgical navigation system, comprising a microscope to which a 3D measuring apparatus is rigidly fixed, for localising objects within the field of operation. Markers are fixed to the objects the position of which is desirable to ...
The consumption of resources within an urban neighbourhood depends on the behaviour of its occupants. To understand the randomness of this behaviour and its effect on the demand of resources calls for the development of a set of stochastic models which are ...
The very recent revolutionary advancements and wide availability of the real-time 3D graphics technology results in the overwhelming and still quickly growing number of toolkits, game engines, and VR/AR frameworks, which offer very broad collections of fun ...
We present a fully automated approach to camera registration for augmented reality systems. It relies on purely passive vision techniques to solve the initialization and real-time tracking problems, given a rough CAD model of parts of the real scene. It do ...