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This lecture delves into the analysis of video games, focusing on the visual and audio elements. It covers the concepts of game design, storytelling in video games, social and political dimensions of gaming, and the different types of game imagery. The instructors explore the theories of Johan Huizinga, Jesper Juul, and Roger Caillois, discussing the rules, outcomes, and emotional engagement in games. They also examine the various camera perspectives, narrative structures, and dynamic storytelling techniques used in video games, using examples from popular titles like Bioshock, The Elder Scrolls, and Assassin's Creed.