Lecture

Robot Game: Programming and Execution

Description

This lecture introduces the robot game, where one person acts as the computer memory, reading a program, while the other acts as the processor, executing the program on a landscape with movement points. The program consists of a series of images indicating movements for the processor to follow, guiding the robot through the landscape. The lecture demonstrates the execution of a program, involving forward, sideways, and backward movements, emphasizing the importance of accurately following the program's instructions.

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