Lecture

Interaction Design Principles

Description

This lecture introduces the action cycle model, Norman's action cycle, and the gulf of execution and evaluation in interaction design. It covers principles like making UI controls visible and meaningful, offering visual mapping, providing feedback, task breakdowns, task closure, and preemptive exits.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.