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This lecture explores the creation process of an interactive video game, 'Quatre Parts et un Profit Bon', which aims to help players experience and understand the challenges faced during the COVID-19 confinement period. The game features four narrative arcs focusing on different characters dealing with the effects of quarantine. Through gameplay, players can immerse themselves in the lives of others, experiencing both the boredom and stress of the times. The lecture also delves into the connection between video games and science, highlighting how games can be used as educational tools and to communicate complex concepts. The speakers discuss the collaborative effort behind the game's development, the challenges faced, and the future plans to make the game accessible to a wider audience.