Lecture

Virtual Human Crowds: Behavior and Simulation

Description

This lecture covers topics related to virtual human crowds, including motion capture, object manipulation challenges, automatic grasping systems, semantic representation, visual attention behaviors, and crowd simulation techniques. It explores concepts such as proximity, relative speed, orientation, and periphery in attracting visual attention. The instructor discusses path planning, collision avoidance, crowd patches, and the use of virtual reality in exposure therapy for social phobia.

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