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Describes the haptic rendering of a virtual environment by drawing upon concepts developed in the area of teleoperation. A four-channel teleoperation architecture is shown to be an effective means of coordinating the control of a 3-DOF haptic interface with the simulation of a virtual dynamic environment
Ronan Boulic, Bruno Herbelin, Mathias Guy Delahaye
Touradj Ebrahimi, Evangelos Alexiou, Nanyang Yang