Publication

NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objects

2023
Conference proceedings
Abstract

We propose NEMTO, the first end-to-end neural render- ing pipeline to model 3D transparent objects with complex geometry and unknown indices of refraction. Commonly used appearance modeling such as the Disney BSDF model cannot accurately address this challenging problem due to the complex light paths bending through refractions and the strong dependency of surface appearance on illumina- tion. With 2D images of the transparent object as input, our method is capable of high-quality novel view and re- lighting synthesis. We leverage implicit Signed Distance Functions (SDF) to model the object geometry and pro- pose a refraction-aware ray bending network to model the effects of light refraction within the object. Our ray bend- ing network is more tolerant to geometric inaccuracies than traditional physically-based methods for rendering trans- parent objects. We provide extensive evaluations on both synthetic and real-world datasets to demonstrate our high- quality synthesis and the applicability of our method

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Related concepts (32)
Refractive index
In optics, the refractive index (or refraction index) of an optical medium is a dimensionless number that gives the indication of the light bending ability of that medium. The refractive index determines how much the path of light is bent, or refracted, when entering a material. This is described by Snell's law of refraction, n1 sin θ1 = n2 sin θ2, where θ1 and θ2 are the angle of incidence and angle of refraction, respectively, of a ray crossing the interface between two media with refractive indices n1 and n2.
Complex geometry
In mathematics, complex geometry is the study of geometric structures and constructions arising out of, or described by, the complex numbers. In particular, complex geometry is concerned with the study of spaces such as complex manifolds and complex algebraic varieties, functions of several complex variables, and holomorphic constructions such as holomorphic vector bundles and coherent sheaves. Application of transcendental methods to algebraic geometry falls in this category, together with more geometric aspects of complex analysis.
Refraction
In physics, refraction is the redirection of a wave as it passes from one medium to another. The redirection can be caused by the wave's change in speed or by a change in the medium. Refraction of light is the most commonly observed phenomenon, but other waves such as sound waves and water waves also experience refraction. How much a wave is refracted is determined by the change in wave speed and the initial direction of wave propagation relative to the direction of change in speed.
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