The following outline is provided as an overview of and topical guide to video games:
Video game – an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but following popularization of the term "video game", it now implies any type of display device.
Video game genres (list) – categories of video games based on their gameplay interaction and set of gameplay challenges, rather than visual or narrative differences.
Action game – a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time.
Beat 'em up – a video game genre featuring melee combat between the protagonist and a large number of underpowered antagonists.
Fighting game – a genre where the player controls an on-screen character and engages in close combat with an opponent.
Platform game – requires the player to control a character to jump to and from suspended platforms or over obstacles (jumping puzzles).
Shooter game – wide subgenre that focuses on using some sort of weapon often testing the player's speed and reaction time.
First-person shooter – a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist.
Light gun shooter – a genre in which the primary design element is aiming and shooting with a gun-shaped controller.
Shoot 'em up – a genre where the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks.
Third-person shooter – a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting.
Hero shooter – multiplayer first- or third-person shooters that strongly encourage cooperative play between players on a single team through the use of pre-designed "hero" characters that each possess unique attributes, skills, weapons, and other activated abilities.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Game testing, a subset of game development, is a software testing process for quality control of video games. The primary function of game testing is the discovery and documentation of software defects. Interactive entertainment software testing is a highly technical field requiring computing expertise, analytic competence, critical evaluation skills, and endurance. In recent years the field of game testing has come under fire for being extremely strenuous and unrewarding, both financially and emotionally.
Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For multiplayer games, knowledge of network programming is required (the resultant code, in addition to its performance characteristics, is commonly referred to as the game's netcode by players and programmers alike).
The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit.
Explores the process of designing video games to create meaningful player experiences, covering game genres, iterative design, and creating game concept documents.
By Stéphanie Mader explores game design through prototyping and communication, emphasizing the iterative design process and the importance of conveying mood and gameplay.
It has been claimed that video gamers possess increased perceptual and cognitive skills compared to non-video gamers. Here, we examined to which extent gaming performance in CS:GO (Counter-Strike: Global Offensive) correlates with visual performance.We tes ...
Common factors are omnipresent in everyday life, e.g., people who do well in one cognitive test are likely to perform well in other cognitive tests as well, and vice versa. In vision, however, there seems to be a multitude of specific factors rather than a ...
Emotion recognition is usually achieved by collecting features (physiological signals, events, facial expressions, etc.) to predict an emotional ground truth. This ground truth is arguably unreliable due to its subjective nature. In this paper, we introduc ...