In computer science, selection sort is an in-place comparison sorting algorithm. It has an O(n2) time complexity, which makes it inefficient on large lists, and generally performs worse than the similar insertion sort. Selection sort is noted for its simplicity and has performance advantages over more complicated algorithms in certain situations, particularly where auxiliary memory is limited.
The algorithm divides the input list into two parts: a sorted sublist of items which is built up from left to right at the front (left) of the list and a sublist of the remaining unsorted items that occupy the rest of the list. Initially, the sorted sublist is empty and the unsorted sublist is the entire input list. The algorithm proceeds by finding the smallest (or largest, depending on sorting order) element in the unsorted sublist, exchanging (swapping) it with the leftmost unsorted element (putting it in sorted order), and moving the sublist boundaries one element to the right.
The time efficiency of selection sort is quadratic, so there are a number of sorting techniques which have better time complexity than selection sort.
Here is an example of this sort algorithm sorting five elements:
(Nothing appears changed on these last two lines because the last two numbers were already in order.)
Selection sort can also be used on list structures that make add and remove efficient, such as a linked list. In this case it is more common to remove the minimum element from the remainder of the list, and then insert it at the end of the values sorted so far. For example:
arr[] = 64 25 12 22 11
// Find the minimum element in arr[0...4]
// and place it at beginning
11 25 12 22 64
// Find the minimum element in arr[1...4]
// and place it at beginning of arr[1...4]
11 12 25 22 64
// Find the minimum element in arr[2...4]
// and place it at beginning of arr[2...4]
11 12 22 25 64
// Find the minimum element in arr[3...4]
// and place it at beginning of arr[3...4]
11 12 22 25 64
Below is an implementation in C.
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A comparison sort is a type of sorting algorithm that only reads the list elements through a single abstract comparison operation (often a "less than or equal to" operator or a three-way comparison) that determines which of two elements should occur first in the final sorted list. The only requirement is that the operator forms a total preorder over the data, with: if a ≤ b and b ≤ c then a ≤ c (transitivity) for all a and b, a ≤ b or b ≤ a (connexity). It is possible that both a ≤ b and b ≤ a; in this case either may come first in the sorted list.
Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 and published in 1961. It is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. Quicksort is a divide-and-conquer algorithm. It works by selecting a 'pivot' element from the array and partitioning the other elements into two sub-arrays, according to whether they are less than or greater than the pivot.
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor.
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