In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.
Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping.
Environment artist
The product is called a 3D model while someone who works with 3D models may be referred to as a 3D artist or a 3D modeler.
A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena.
3D Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D model, a 3D print is not possible.
3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class, such as SketchUp, are called modeling applications.
3D models are now widely used anywhere in 3D graphics and CAD but their history predates the widespread use of 3D graphics on personal computers.
In the past, many computer games used pre-rendered images of 3D models as sprites before computers could render them in real-time. The designer can then see the model in various directions and views, this can help the designer see if the object is created as intended to compared to their original vision. Seeing the design this way can help the designer or company figure out changes or improvements needed to the product.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Le cours Ecrire | Construire interroge le dialogue des «mots» et des «pierres», dans lequel l'espace textuel et l'espace architectural se rencontrent par des systèmes d'apparentement complexes et par
Le cours de ME-105 vise à l'acquisition du langage normalisé de la communication technique en conception mécanique et d'une culture technique de base, via une revue des concepts, composants, et méthod
En histoire de l'architecture, la stéréotomie est l'art de concevoir et fabriquer des volumes complexes en pierre et des assemblages en bois.Ce cours propose une réinterprétation de la stéréotomie
The Stanford bunny is a computer graphics 3D test model developed by Greg Turk and Marc Levoy in 1994 at Stanford University. The model consists of 69,451 triangles, with the data determined by 3D scanning a ceramic figurine of a rabbit. This figurine and others were scanned to test methods of range scanning physical objects. The data can be used to test various graphics algorithms, including polygonal simplification, compression, and surface smoothing.
Bryce, also often referred to colloquially as Bryce3D, is a 3D modeling, rendering and animation program specializing in fractal landscapes. The name is taken from Bryce Canyon—a rugged region with many of the same landscapes that were first simulated with the software. The original Bryce software arose from work with fractal geometry to create realistic computer images of mountain ranges and coastlines. An initial set of fractal based programs were developed by Ken Musgrave (who later created MojoWorld) a student of Benoît Mandelbrot, and extended by Eric Wenger.
The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers. There are also influences from the earlier Polyray raytracer because of contributions from its author, Alexander Enzmann. POV-Ray is free and open-source software, with the source code available under the AGPL-3.0-or-later license.
Le cours suivi propose une initiation aux concepts de base de la programmation impérative tels que : variables, expressions, structures de contrôle, fonctions/méthodes, en les illustrant dans la synta
Le cours suivi propose une introduction aux concepts de base de la programmation orientée objet tels que : encapsulation et abstraction, classes/objets, attributs/méthodes, héritage, polymorphisme, ..
Ce cours initie à la programmation en utilisant le langage C++. Il ne présuppose pas de connaissance préalable. Les aspects plus avancés (programmation orientée objet) sont donnés dans un cours suivan
Covers the use of CloudCompare for comparing various objects and aligning point clouds.
Explores dynamic systems control, regulators, signals, and anti-seismic structures, emphasizing the importance of variables that change over time.
Covers the dimension theory of rings, including additivity of dimension and height, Krull's Hauptidealsatz, and the height of general complete intersections.
The optical domain presents potential avenues for enhancing both computing and communication due to its inherentproperties of bandwidth, parallelism, and energy efficiency. This research focuses on harnessing 3-Dimensional (3D)diffractive optics for novel ...
We propose a semantic shape editing method to edit 3D triangle meshes using parametric implicit surface templates, benefiting from the many advantages offered by analytical implicit representations, such as infinite resolution and boolean or blending opera ...
Modeling the 3D internal crack under compression entails complex fracture mechanics (mode I-II-III fracture), resulting in substantial computational costs and challenges in characterizing fracture morphology characterization for Phase Field Method (PFM) si ...