A network operating system (NOS) is a specialized operating system for a network device such as a router, switch or firewall.
Historically operating systems with networking capabilities were described as network operating systems, because they allowed personal computers (PCs) to participate in computer networks and within a local area network (LAN). This description of operating systems is now largely historical, as common operating systems include a network stack to support a client–server model.
Early microcomputer operating systems such as CP/M, MS-DOS and classic Mac OS were designed for one user on one computer. Packet switching networks were developed to share hardware resources, such as a mainframe computer, a printer or a large and expensive hard disk. As local area network technology became available, two general approaches to handle sharing of resources on networks arose.
Historically a network operating system was an operating system for a computer which implemented network capabilities. Operating systems with a network stack allowed personal computers to participate in a client-server architecture in which a server enables multiple clients to share resources, such as printers. Early examples of client-server operating systems that were shipped with fully integrated network capabilities are Novell NetWare using the Internetwork Packet Exchange (IPX) network protocol and Banyan VINES which used a variant of the Xerox Network Systems (XNS) protocols.
These limited client/server networks were gradually replaced by Peer-to-peer networks, which used networking capabilities to share resources and files located on a variety of computers of all sizes. A peer-to-peer network sets all connected computers equal; they all share the same abilities to use resources available on the network. The most popular peer-to-peer networks as of 2020 are Ethernet, Wi-Fi and the Internet protocol suite. Software that allowed users to interact with these networks, despite a lack of networking support in the underlying manufacturer's operating system, was sometimes called a network operating system.
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In telecommunications, packet switching is a method of grouping data into packets that are transmitted over a digital network. Packets are made of a header and a payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide.
In computing, a shared resource, or network share, is a computer resource made available from one host to other hosts on a computer network. It is a device or piece of information on a computer that can be remotely accessed from another computer transparently as if it were a resource in the local machine. Network sharing is made possible by inter-process communication over the network. Some examples of shareable resources are computer programs, data, storage devices, and printers. E.g.
AppleTalk is a discontinued proprietary suite of networking protocols developed by Apple Computer for their Macintosh computers. AppleTalk includes a number of features that allow local area networks to be connected with no prior setup or the need for a centralized router or server of any sort. Connected AppleTalk-equipped systems automatically assign addresses, update the distributed namespace, and configure any required inter-networking routing. AppleTalk was released in 1985 and was the primary protocol used by Apple devices through the 1980s and 1990s.
The present invention relates to a method for operating a resonant power converter (1) having a primary stage (2) and a secondary stage (3) at least one of which is actively operated and includes a half-bridge or full-bridge inverter (21) having a pull-up ...
In distributed optimization, parameter updates from the gradient computing node devices have to be aggregated in every iteration on the orchestrating server. When these updates are sent over an arbitrary commodity network, bandwidth and latency can be limi ...
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The notion of adversary is a staple of distributed computing. An adversary typically models “hostile” assumptions about the underlying distributed environment, e.g., a network that can drop messages, an operating system that can delay processes or an attac ...