Edge computing is a distributed computing paradigm that brings computation and data storage closer to the sources of data. This is expected to improve response times and save bandwidth. Edge computing is an architecture rather than a specific technology, and a topology- and location-sensitive form of distributed computing.
The origins of edge computing lie in content distributed networks that were created in the late 1990s to serve web and video content from edge servers that were deployed close to users. In the early 2000s, these networks evolved to host applications and application components on edge servers, resulting in the first commercial edge computing services that hosted applications such as dealer locators, shopping carts, real-time data aggregators, and ad insertion engines.
Internet of things (IoT) is an example of edge computing. A common misconception is that edge and IoT are synonymous.
One definition of edge computing is the use of any type of computer program that delivers low latency nearer to the requests. Karim Arabi, in an IEEE DAC 2014 Keynote and subsequently in an invited talk at MIT's MTL Seminar in 2015, defined edge computing broadly as all computing outside the cloud happening at the edge of the network, and more specifically in applications where real-time processing of data is required. Thus, edge computing does not have the climate-controlled advantages of data centers despite the large amount of processing power necessary.
The term is often used as synonymous with fog computing. This especially is quite relevant for small deployments. However, when the deployment size is large, e.g., for Smart Cities, fog computing can be a distinct layer between the Edge and the Cloud. Hence in such deployments, Edge layer is a distinct layer too which has specific responsibilities.
According to The State of the Edge report, edge computing concentrates on servers "in proximity to the last mile network".
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
This course will provide an introduction to model category theory, which is an abstract framework for generalizing homotopy theory beyond topological spaces and continuous maps. We will study numerous
Discrete mathematics is a discipline with applications to almost all areas of study. It provides a set of indispensable tools to computer science in particular. This course reviews (familiar) topics a
Cloud computing is the on-demand availability of computer system resources, especially data storage (cloud storage) and computing power, without direct active management by the user. Large clouds often have functions distributed over multiple locations, each of which is a data center. Cloud computing relies on sharing of resources to achieve coherence and typically uses a pay-as-you-go model, which can help in reducing capital expenses but may also lead to unexpected operating expenses for users.
The Internet of things (IoT) describes devices with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other communications networks. The Internet of things encompasses electronics, communication and computer science engineering. Internet of things has been considered a misnomer because devices do not need to be connected to the public internet, they only need to be connected to a network, and be individually addressable.
Fog computing or fog networking, also known as fogging, is an architecture that uses edge devices to carry out a substantial amount of computation (edge computing), storage, and communication locally and routed over the Internet backbone. In 2011, the need to extend cloud computing with fog computing emerged, in order to cope with huge number of IoT devices and big data volumes for real-time low-latency applications. Fog computing, also called edge computing, is intended for distributed computing where numerous "peripheral" devices connect to a cloud.
The field of edge computing in healthcare has seen remarkable growth due to the increasing demand for real-time processing of data in applications. However, challenges persist due to limitations in healthcare devices' performance and power efficiency. To o ...
Europractice2024
, , , , ,
Integrating low-power wearable systems into routine health monitoring is an ongoing challenge. Recent advances in the computation capabilities of wearables make it possible to target complex scenarios by exploiting multiple biosignals and using high-perfor ...
The desire and ability to place AI-enabled applications on the edge has grown significantly in recent years. However, the compute-, area-, and power-constrained nature of edge devices are stressed by the needs of the AI-enabled applications, due to a gener ...