In computer programming, an anonymous function (function literal, lambda abstraction, lambda function, lambda expression or block) is a function definition that is not bound to an identifier. Anonymous functions are often arguments being passed to higher-order functions or used for constructing the result of a higher-order function that needs to return a function. If the function is only used once, or a limited number of times, an anonymous function may be syntactically lighter than using a named function. Anonymous functions are ubiquitous in functional programming languages and other languages with first-class functions, where they fulfil the same role for the function type as literals do for other data types. Anonymous functions originate in the work of Alonzo Church in his invention of the lambda calculus, in which all functions are anonymous, in 1936, before electronic computers. In several programming languages, anonymous functions are introduced using the keyword lambda, and anonymous functions are often referred to as lambdas or lambda abstractions. Anonymous functions have been a feature of programming languages since Lisp in 1958, and a growing number of modern programming languages support anonymous functions. The names "lambda abstraction", "lambda function", and "lambda expression" refer to the notation of function abstraction in lambda calculus, where the usual function (x) = M would be written (λx.) (M is an expression that uses x). Compare to the Python syntax of lambda x: M. The name "arrow function" refers to the mathematical "maps to" symbol, x ↦ M. Compare to the JavaScript syntax of x => M. Anonymous functions can be used for containing functionality that need not be named and possibly for short-term use. Some notable examples include closures and currying. The use of anonymous functions is a matter of style. Using them is never the only way to solve a problem; each anonymous function could instead be defined as a named function and called by name.

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Related concepts (48)
First-class function
In computer science, a programming language is said to have first-class functions if it treats functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning them as the values from other functions, and assigning them to variables or storing them in data structures. Some programming language theorists require support for anonymous functions (function literals) as well.
Object-oriented programming
Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.
Evaluation strategy
In a programming language, an evaluation strategy is a set of rules for evaluating expressions. The term is often used to refer to the more specific notion of a parameter-passing strategy that defines the kind of value that is passed to the function for each parameter (the binding strategy) and whether to evaluate the parameters of a function call, and if so in what order (the evaluation order). The notion of reduction strategy is distinct, although some authors conflate the two terms and the definition of each term is not widely agreed upon.
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