EleganceElegance is beauty that shows unusual effectiveness and simplicity. Elegance is frequently used as a standard of tastefulness, particularly in visual design, decorative arts, literature, science, and the aesthetics of mathematics. Elegant things often exhibit refined grace and suggest maturity, and in the case of mathematics, a deep mastery of the subject matter. Essential components of the concept include simplicity and consistency of design, focusing on the essential features of an object.
Scale modelA scale model is a physical model which is geometrically similar to an object (known as the prototype). Scale models are generally smaller than large prototypes such as vehicles, buildings, or people; but may be larger than small prototypes such as anatomical structures or subatomic particles. Models built to the same scale as the prototype are called mockups. Scale models are used as tools in engineering design and testing, promotion and sales, filmmaking special effects, military strategy, and hobbies such as rail transport modeling, wargaming and racing; and as toys.
Tic-tac-toeTic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. It is a solved game, with a forced draw assuming best play from both players. In American English, the game is known as "tic-tac-toe".
GoodIn most contexts, the concept of good denotes the conduct that should be preferred when posed with a choice between possible actions. Good is generally considered to be the opposite of evil and is of ethics, morality, philosophy, and religion. The specific meaning and etymology of the term and its associated translations among ancient and contemporary languages show substantial variation in its inflection and meaning, depending on circumstances of place and history, or of philosophical or religious context.
Board gameBoard games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores.
Game designGame design is the process of creating and shaping the mechanics, systems, and rules of a game. Games can be created for entertainment, education, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
BackgammonBackgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back nearly 5,000 years to the regions of Mesopotamia and Persia. The earliest record of backgammon itself dates to 17th-century England, being descended from the 16th-century game of Irish. Backgammon is a two-player game of contrary movement in which each player has fifteen pieces known traditionally as men (short for 'tablemen'), but increasingly known as 'checkers' in the US in recent decades, analogous to the other board game of Checkers.
Rail transport modelling scalesRail transport modelling uses a variety of scales (ratio between the real world and the model) to ensure scale models look correct when placed next to each other. Model railway scales are standardized worldwide by many organizations and hobbyist groups. Some of the scales are recognized globally, while others are less widespread and, in many cases, virtually unknown outside their circle of origin. Scales may be expressed as a numeric ratio (e.g. 1/87 or 1:87) or as letters defined in rail transport modelling standards (e.
Scale (ratio)The scale ratio of a model represents the proportional ratio of a linear dimension of the model to the same feature of the original. Examples include a 3-dimensional scale model of a building or the scale drawings of the elevations or plans of a building. In such cases the scale is dimensionless and exact throughout the model or drawing. The scale can be expressed in four ways: in words (a lexical scale), as a ratio, as a fraction and as a graphical (bar) scale.
Strategy gameA strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial.