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Explores texture mapping techniques to enhance realism, focusing on color manipulation, reflections, and shadows, with a demonstration of shadow mapping for real-time rendering.
Covers the basics of ray tracing, including ray generation, intersection with geometric shapes, and distance calculations to planes, setting the foundation for implementing a ray tracer.
Explores physically-based rendering, focusing on light transport simulations and material appearance models, discussing challenges and advanced algorithms for realistic computer-generated images.