A touch user interface (TUI) is a computer-pointing technology based upon the sense of touch (haptics). Whereas a graphical user interface (GUI) relies upon the sense of sight, a TUI enables not only the sense of touch to innervate and activate computer-based functions, it also allows the user, particularly those with visual impairments, an added level of interaction based upon tactile or Braille input.
Generally, the TUI requires pressure or presence with a switch located outside of the printed paper. Not to be confused with electronic paper endeavors, the TUI requires the printed pages to act as a template or overlay to a switch array. By interacting with the switch through touch or presence, an action is innervated. The switching sensor cross-references with a database. The database retains the correct pathway to retrieve the associated digital content or launch the appropriate application.
TUI icons may be used to indicate to the reader of the printed page what action will occur upon interacting with a particular position on the printed page.
Turning pages and interacting with new pages that may have the same touch points as previous or subsequent pages, a z-axis may be used to indicate the plane of activity. Z-axis can be offset around the boundary of the page. When the unique z-axis is interacted with, x,y-axis can have identical touch points as other pages. For example, 1,1,1 indicates a z-axis of 1 (page 1) and the x,y-axis is 1,1. However, turning the page and pressing a new z-axis, say page 2, and then the same x,y-axis content position as page 1, gains the following coordinate structure: 2,1,1.
An integrated circuit (IC) is located either within the printed material or within an enclosure that cradles the printed material. This IC receives a signal when a switch is innervated. The firmware located within the IC communicates via Universal Serial Bus (USB) either connected to a cable, or using a wireless protocol adapter to a reference database that can reside on media within a computer or appliance.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
As we move towards a design economy, the success of new products, systems and services depend increasingly on the excellence of personal experience. This course introduces students to the notion and p
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)".
Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. It is a subdiscipline of computer vision. Gestures can originate from any bodily motion or state, but commonly originate from the face or hand. Focuses in the field include emotion recognition from face and hand gesture recognition since they are all expressions. Users can make simple gestures to control or interact with devices without physically touching them.
In computing, multi-touch is technology that enables a surface (a touchpad or touchscreen) to recognize the presence of more than one point of contact with the surface at the same time. The origins of multitouch began at CERN, MIT, University of Toronto, Carnegie Mellon University and Bell Labs in the 1970s. CERN started using multi-touch screens as early as 1976 for the controls of the Super Proton Synchrotron. Capacitive multi-touch displays were popularized by Apple's iPhone in 2007.
Peer-to-peer sharing induces persistent changes in product design. Besides bifurcating product durability, this adaptation increases the compatibility of collaborative use with rent extraction—from a producer’s viewpoint. For owners it decreases the commit ...
The interactions with touchscreens rely heavily on vision: The virtual buttons and virtual sliders on a touchscreen provide no mechanical sense of the object they seek to represent. This work presents PopTouch: a 500 mu m thick flexible haptic display that ...
Weinheim2023
Wall of Memories is part of the Cosmos Archeology exhibition, to be held in Spring 2022 at EPFL Pavilions, Lausanne. The installation aims at exploring the Claude Nicollier Video Archives, a collection of audiovisual content about the life and career of fa ...