Stiction is the static friction that needs to be overcome to enable relative motion of stationary objects in contact. The term is a portmanteau of the words static and friction, and is perhaps also influenced by the verb to stick. Any solid objects pressing against each other (but not sliding) will require some threshold of force parallel to the surface of contact in order to overcome static adhesion. Stiction is a threshold, not a continuous force. However, stiction might also be an illusion made by the rotation of kinetic friction. In situations where two surfaces with areas below the micrometer scale come into close proximity (as in an accelerometer), they may adhere together. At this scale, electrostatic and/or Van der Waals and hydrogen bonding forces become significant. The phenomenon of two such surfaces being adhered together in this manner is also called stiction. Stiction may be related to hydrogen bonding or residual contamination. Stiction is also the same threshold at which a rolling object would begin to slide over a surface rather than rolling at the expected rate (and in the case of a wheel, in the expected direction). In this case, it's called "rolling friction" or μr. This is why driver training courses teach that, if a car begins to slide sideways, the driver should avoid braking and instead try to steer in the same direction as the slide. This gives the wheels a chance to regain static contact by rolling, which gives the driver some control again. Similarly, when trying to accelerate rapidly (particularly from a standing start) an overenthusiastic driver may "squeal" the driving wheels, but this impressive display of noise and smoke is less effective than maintaining static contact with the road. Many stunt-driving techniques (such as drifting) are done by deliberately breaking and/or regaining this rolling friction. A car on a slippery surface can slide a long way with little control over orientation if the driver "locks" the wheels in stationary positions by pressing hard on the brakes.