Concept

Prince of Persia

Summary
Prince of Persia is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games in the series, Prince of Persia (1989) and Prince of Persia 2: The Shadow and the Flame (1993), were published by Broderbund. Prince of Persia 3D (1999), named for being the first installment to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC; the Dreamcast version was developed by Avalanche Software and published by Mattel Interactive. Ubisoft bought the rights to the franchise in 2001 and rebooted it with Prince of Persia: The Sands of Time (2003). Ubisoft has since developed and published four additional entries in the series: Prince of Persia: Warrior Within (2004), Prince of Persia: The Two Thrones (2006), Prince of Persia (2008), and Prince of Persia: The Forgotten Sands (2010), as well as a number of spin-offs and games for mobile devices. Outside of the games, the franchise also includes a film adaptation based on The Sands of Time, written in part by Mechner, and released by Walt Disney Pictures in 2010; a graphic novel; and the Lego Prince of Persia toyline. Ubisoft's Assassin's Creed franchise is considered to be the spiritual successor to the series. List of Prince of Persia media The first game in the series was created by Jordan Mechner after the success of Karateka. Drawing from multiple general sources of inspiration, including the One Thousand and One Nights stories, and films like Raiders of the Lost Ark and The Adventures of Robin Hood, the protagonist's character animation was created using a technique called rotoscoping, with Mechner using his brother as the model for the titular prince. The original Prince of Persia, with its more than 20 platform ports, is one of the most ported games in video game history.
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