In mathematics, an isomorphism is a structure-preserving mapping between two structures of the same type that can be reversed by an inverse mapping. Two mathematical structures are isomorphic if an isomorphism exists between them. The word isomorphism is derived from the Ancient Greek: ἴσος isos "equal", and μορφή morphe "form" or "shape".
The interest in isomorphisms lies in the fact that two isomorphic objects have the same properties (excluding further information such as additional structure or names of objects). Thus isomorphic structures cannot be distinguished from the point of view of structure only, and may be identified. In mathematical jargon, one says that two objects are .
An automorphism is an isomorphism from a structure to itself. An isomorphism between two structures is a canonical isomorphism (a canonical map that is an isomorphism) if there is only one isomorphism between the two structures (as is the case for solutions of a universal property), or if the isomorphism is much more natural (in some sense) than other isomorphisms. For example, for every prime number p, all fields with p elements are canonically isomorphic, with a unique isomorphism. The isomorphism theorems provide canonical isomorphisms that are not unique.
The term is mainly used for algebraic structures. In this case, mappings are called homomorphisms, and a homomorphism is an isomorphism if and only if it is bijective.
In various areas of mathematics, isomorphisms have received specialized names, depending on the type of structure under consideration. For example:
An isometry is an isomorphism of metric spaces.
A homeomorphism is an isomorphism of topological spaces.
A diffeomorphism is an isomorphism of spaces equipped with a differential structure, typically differentiable manifolds.
A symplectomorphism is an isomorphism of symplectic manifolds.
A permutation is an automorphism of a set.
In geometry, isomorphisms and automorphisms are often called transformations, for example rigid transformations, affine transformations, projective transformations.
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In mathematics, an isomorphism class is a collection of mathematical objects isomorphic to each other. Isomorphism classes are often defined as the exact identity of the elements of the set is considered irrelevant, and the properties of the structure of the mathematical object are studied. Examples of this are ordinals and graphs. However, there are circumstances in which the isomorphism class of an object conceals vital internal information about it; consider these examples: The associative algebras consisting of coquaternions and 2 × 2 real matrices are isomorphic as rings.
In mathematics, a group is a non-empty set with an operation that satisfies the following constraints: the operation is associative, has an identity element, and every element of the set has an inverse element. Many mathematical structures are groups endowed with other properties. For example, the integers with the addition operation is an infinite group, which is generated by a single element called 1 (these properties characterize the integers in a unique way).
In mathematics and physics, a vector space (also called a linear space) is a set whose elements, often called vectors, may be added together and multiplied ("scaled") by numbers called scalars. Scalars are often real numbers, but can be complex numbers or, more generally, elements of any field. The operations of vector addition and scalar multiplication must satisfy certain requirements, called vector axioms. The terms real vector space and complex vector space are often used to specify the nature of the scalars: real coordinate space or complex coordinate space.
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