Concept

Spacecraft flight dynamics

Spacecraft flight dynamics is the application of mechanical dynamics to model how the external forces acting on a space vehicle or spacecraft determine its flight path. These forces are primarily of three types: propulsive force provided by the vehicle's engines; gravitational force exerted by the Earth and other celestial bodies; and aerodynamic lift and drag (when flying in the atmosphere of the Earth or other body, such as Mars or Venus). The principles of flight dynamics are used to model a vehicle's powered flight during launch from the Earth; a spacecraft's orbital flight; maneuvers to change orbit; translunar and interplanetary flight; launch from and landing on a celestial body, with or without an atmosphere; entry through the atmosphere of the Earth or other celestial body; and attitude control. They are generally programmed into a vehicle's inertial navigation systems, and monitored on the ground by a member of the flight controller team known in NASA as the flight dynamics officer, or in the European Space Agency as the spacecraft navigator. Flight dynamics depends on the disciplines of propulsion, aerodynamics, and astrodynamics (orbital mechanics and celestial mechanics). It cannot be reduced to simply attitude control; real spacecraft do not have steering wheels or tillers like airplanes or ships. Unlike the way fictional spaceships are portrayed, a spacecraft actually does not bank to turn in outer space, where its flight path depends strictly on the gravitational forces acting on it and the propulsive maneuvers applied. A space vehicle's flight is determined by application of Newton's second law of motion: where F is the vector sum of all forces exerted on the vehicle, m is its current mass, and a is the acceleration vector, the instantaneous rate of change of velocity (v), which in turn is the instantaneous rate of change of displacement. Solving for a, acceleration equals the force sum divided by mass. Acceleration is integrated over time to get velocity, and velocity is in turn integrated to get position.

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